Thursday, March 4, 2010

Chapter 6

Chapter 6 deals with academic software in the classroom. What I related to in this chapter was all the programs that let the student show their creativity. I've always been interested technology and computers. Since I was a home schooled student, I never really had a specific computer class with a lot of resources, but i explored computers on my own. I liked going through word programs or publisher and making up my own random pages or I would design fliers or birthday cards.
Where in the World is Carmen Sandiego was my favorite educational program that I used when I was in middle school. I think I asked for a new Carmen Sandiego game for my birthday one year. Its a fun program for learning history and geography.
As a future teacher, I need to be able to find good programs because educational software will be an important part of daily classroom activities.

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